fishnskiguy wrote:Turns out that the public likes 3D TVs about as much as they liked 3D movies back in 1955. Lots of folks thought we all would just HAVE to get a 3D TV. Nope.
Not to hijack the thread, but where
did the belief in 3D come from? Stereoscopic photography was invented in 1838, cheap polarizers circa 1940, you'd think people would have a pretty good idea what it can and cannot do. 3D movies in 1950s didn't fail because they were too expensive, or because the technology was all that much worse than today's, or because you had to go to the theatre.
They failed because stereoscopy doesn't help tell most screen stories. And because it limits other cinematographic techniques (choices of lenses and angle) that do help tell stories. And because the more realistic one thing is, the more jolting traditional unrealistic conventions become. Even something as simple as a cut starts to feel weird to the extent that if you feel that you're physically inside the scene, then you feel as if you've physically moved, instantaneously. Does anyone know how often James Cameron cut in
Avatar? I'd bet that he used longer scenes with fewer cuts then in
Titanic.
And because geometrical relationship involving perspective means that heightened realism only exists for people sitting in a small region of the house--everywhere else, you get perspective distortion which passes unnoticed in flat pictures but makes the 3D pictures seem
less realistic than flat ones. Being "right there" in a room shaped like an elongated rhombus has a certain "wow" factor, the way it used to have a "wow" factor to see actors walk across the screen and have their faces turn from green to flesh-colored to purple--wow, look, color!--but the novelty wears off.
Judging from a fairly recent viewing (10 years ago?) viewing of some 1950s 3D movies--"Miss Sadie Thompson" and "Kiss Me, Kate"--in a festival in Palo Alto, another factor could be that 3D is unflattering to actresses because the true contours of their face cannot be softened by makeup.
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